10U Softball Rules

Updated Sunday April 19, 2015 by Chuck Reid.

NWYA 10u Softball Rules - 2015 Season

  1. GENERAL:

    1. All girls must be a member of the association they are playing in.

    2. Eligible age – must be 10 or under as of January 1 of the season playing.

    3. Players may not play with open cuts. Uniforms with blood must be changed.

    4. Any rule not mentioned here will come from current year NSA rulebook.

  2. THE FIELD:

    1. Bases will be at 60 feet.

    2. There should be a twelve (12) foot diameter circle around the 35-foot pitching rubber.

  3. THE GAME:

    1. All games will consist of five (5) innings or one (1) hour and 30 minute time limit, whichever comes first. No inning can start after the 1 hour and 30 minute time limit has been met. An inning that was started prior to the expiration of 1 hour and 30 minutes must be completed, unless the home team is winning or the home team is losing by more than 5 runs in any inning other than the 5th.

    2. The start of an inning begins when the 3rd out is made in the bottom of the inning. Example: In the bottom of the fourth the third out is made on a strike out. As soon as the umpire makes the third out call the top of the fifth inning starts.

    3. NO TIME LIMIT FOR CHAMPIONSHIP AND WHAT IF GAMES!

    4. There is a five (5) run per inning limit, with the exception of the fifth inning which has no limit.

      If the game is called for time or weather, the unlimited run inning will not pertain to the last

      inning unless it is the fifth inning.

    5. Any game stopped due to weather after 3 complete innings (2 1⁄2 innings if home team is ahead)

      will be declared an official game. If a game is stopped before it is an official game it will be

      replayed in its entirety.

    6. Maximum delay of first game in evening is 10 minutes and then second game will start on time.

      If no umpire is on site, start the game with parent volunteer umpires until he/she arrives.

    7. A minimum of eight (8) players must be available to begin playing a game. In the event that a

      team does not have enough players to start, that team will lose by forfeit. “Pick-up players” may be added to avoid forfeit, but they must be players from a younger age bracket and be on the roster of a team in the younger age bracket in the same community.

i. Teams with 8 players will NOT be charged an out for the vacant 9 spot in the batting order.

  1. Each player must play no less than six (6) consecutive outs in each ball game.

  2. Home team will provide game balls. (1 new, 1 used)

  3. The game ball will be a 47-core, 400-compression NSA 11-inch yellow softball.

  1. POSITIONS:

    1. Each team may have 10 players on the field: 6 infielders including the pitcher and catcher, and 4

      outfielders. All outfielders must play behind the baselines until the ball is hit.

    2. The catcher is required to wear full catcher’s gear.

    3. Coaches may not enter the playing field except when coach-pitching. Coaches must remain near

      their dugout when their team is on defense.

  2. PITCHING:

    1. The pitcher’s mound is set at 35 feet. The pitcher must begin delivery with both feet touching the pitcher’s plate. The pitcher may use forward motion only and must maintain one foot in contact with GROUND OR GROUND LEVEL WITH the pitcher’s plate until the ball is released.

    2. No batter will advance to first on a walk. If a youth pitcher throws 4 balls, the count is cleared and a coach from the team at bat will throw a maximum of three (3) pitches to the

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“walked” batter. If the batter does not hit after 3 pitches, she will be ruled out, unless the

final pitch is fouled, in which case the at-bat would continue.
c. If during any one (1) inning, the youth pitcher gives up four (4) “walks”, the pitcher will

remain on the mound to field any ball in play and the coach pitcher will come in and throw 3 pitches to that particular batter (all batters walked by a youth pitcher will receive a maximum of 3 pitches from the coach pitcher). Following the 4th “walked” batter, the coach pitcher will pitch for the remainder of the inning. The coach will pitch a maximum of four (4) pitches per batter. The batter can strike out, but not walk. The coach pitcher will use the utmost caution not to interfere with any live ball. If the ball should hit the coach pitcher, it will be ruled a dead ball and no pitch will be charged. The youth pitcher will return to pitching the next time the team takes the field.

  1. A hit batter will be awarded first base and it will count as a walk towards the pitcher’s total of 4.

  2. A pitcher will be removed from the mound at any second trip to the mound by a coach in one (1) inning.

  3. The coach pitcher may stand closer than the pitcher’s mound when pitching, but both feet must remain in the arc around the pitcher’s mound. First instance – warning and re-pitch; any other violation will result in a strike on the batter

  4. The coach pitcher must pitch the ball with less than a 6ft arc.

  5. A pitcher may be removed from the game and re-enter later in the game.

  6. A pitcher is only allowed to pitch (3) innings per game.

6. BATTING:

  1. You may allow all players in the line-up to bat. If so, you can substitute freely. If not, must

    follow substitution rules. If you begin with all players in the line-up, you must end with all

    players in the line-up.

  2. Any late players will be added to the end of the batting order so long as the order has not been

    gone through one (1) time yet.

  3. Any player taken out of a game due to injury may be reinserted into the lineup only if she has

    NOT been skipped in the batting order. If she must miss her at-bat due to injury, she cannot return to the game and must sit out the remainder. No out will be charged for an injured player being removed from the lineup.

  4. All bats must be official fast pitch softball bats and CAN NOT be slow pitch bats. They all must be NSA certified.

  5. All batters and runners are to wear a full-face helmet.

  6. Bunting is allowed only when kid is pitching. There is no minimum distance a bunt must travel

    in order to be in play (i.e. no need for arc around home plate).

  7. The infield fly rule does not apply. All infield flies must be caught to make an out. All infield

    flies with runners on base will be live balls.

  8. There is no third strike foul rule. The batter will continue hitting until she walks, hits, or swings

    and misses whether it be a player pitcher or a coach pitching.

  9. Any foul ball or foul tip caught by a defensive player results in the batter being called out.

  10. A foul tip caught by the catcher on a batter with 2 strikes does not have to travel above the

    batter’s head to be ruled strike three and the batter being called out. If the catcher drops the ball

    that was foul tipped the at bat continues.

  11. The batter takes base when hit by pitch from player pitcher. This will count as a walk in the “4

    walks per inning” rule above.

  12. The on-deck hitter must remain in the on-deck area and also wearing a helmet.

  13. All other players must remain in the dugout until it is their turn to bat.

  14. Any player batting out of order will be called out if the opposing team calls an appeal. The

    appeal rule goes into effect after the first pitch is thrown and expires once the player arrives on base.

7. BASERUNNING:

  1. Courtesy runners may be used for the catcher after one (1) out and must be used after two (2)

    outs. Courtesy runner may be used for an injured player. Courtesy runner must be a player that

    has not played unless all players have been used, then should be player making last out.

  2. There is no leading off bases. A base runner cannot leave the base until the ball is released from

    the pitchers had, pursuant to NSA fastpitch rules. The umpire will call out any base runner leaving early. Runners cannot steal when a coach is pitching or lead off. Runner can’t not leave base till ball is hit.

i. When the coach is pitching runners may not leave the base until the ball is hit.

c. Bunting is allowed. There is no minimum distance a bunt must travel in order to be in play.

  1. If the catcher drops the third strike, the batter is out, and may not advance to first (1st) base.

    Runners on base may advance/steal a base as usual.

  2. To avoid injury, runners coming into home plate must slide if there is a play at home plate. If the runner does not slide and makes contact with the catcher, the runner will be called out. If there is no contact between the runner and the player covering the plate, the runner will be safe.

i. Players may not block home plate (or any base) unless they possess the ball – if a player blocks the base without the ball an obstruction will be called and the runner will be ruled safe.

  1. An overthrow will be declared if the ball is thrown over any baseline fence. One base will be awarded to each base runner at the umpire’s discretion.

  2. All overthrows that remain on the infield side of the fence are live balls. Runners may advance at their own risk. Runners may advance one base only, unless the defensive team attempts to throw out the runner and a second overthrow results. The ball remains live until the pitcher regains control of the ball inside the pitcher’s circle.

  3. The ball is live until a player controls the ball inside the pitcher’s circle. Note: the pitcher must be inside the circle, but does not have to be in contact with the pitcher’s plate.

  4. All base running appeals (runners failing to touch a base) will be made by the defensive team by throwing the ball to the appropriate infielder who will then tag the base. The umpire will have the final decision on whether or not a base was missed

  5. Base coaches are not allowed to touch the players when they are on the bases. (No pushing players toward the next base on pulling them back). If a coach touches a runner, she will automatically be out.

8. APPEALS & EJECTIONS:

  1. Appeals related to illegal players must be made on the field. If a satisfactory response is not

    received, the game should continue. After the game, the coach may appeal to the NWYSA Board President. After investigation, the game may stand or be declared illegal and thus forfeited.

  2. The same appeals method should be followed for any rules-related appeals. Under no circumstances will appeals be heard which are directly related to an umpire’s judgment call.

  3. Ejected players, coaches, or fans must go to their vehicle and not return to the field area for the remainder of the day/night. All ejections will be reviewed by the NW Board on a case by case basis. Rulings by the NW Board are final and not open to appeal